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c++ - Initializate float4x4 in vertex shader - Game Development Stack  Exchange
c++ - Initializate float4x4 in vertex shader - Game Development Stack Exchange

mul function and matrices - Unity Forum
mul function and matrices - Unity Forum

Mirza Beig on Twitter: "float2 n,q,u=float2(i.uv-.5); float d =  dot(u,u),s=9,t=_Time.y,o,j; for (float2x2 m=RM2D(5);j++<16;) { u = mul(m,u);n  = mul(m,n); q = u*s+t*4+sin(t*4-d*6)*0.8+j+n; o += dot(cos(q)/s,  float2(2,2)); n -= sin(q); s *= 1.2; }
Mirza Beig on Twitter: "float2 n,q,u=float2(i.uv-.5); float d = dot(u,u),s=9,t=_Time.y,o,j; for (float2x2 m=RM2D(5);j++<16;) { u = mul(m,u);n = mul(m,n); q = u*s+t*4+sin(t*4-d*6)*0.8+j+n; o += dot(cos(q)/s, float2(2,2)); n -= sin(q); s *= 1.2; }

Direct3D 11 and 2D: multiplication matrix-vector in HLSL does not give the  correct result - Microsoft Q&A
Direct3D 11 and 2D: multiplication matrix-vector in HLSL does not give the correct result - Microsoft Q&A

GitHub - redorav/hlslpp: Math library using hlsl syntax with SSE/NEON  support
GitHub - redorav/hlslpp: Math library using hlsl syntax with SSE/NEON support

colinbb – ZigguratVertigo's Hideout
colinbb – ZigguratVertigo's Hideout

Deferred Physically Based Rendering - Storing four 8-bit values in one  32-bit value using HLSL - Windows - Community | MonoGame
Deferred Physically Based Rendering - Storing four 8-bit values in one 32-bit value using HLSL - Windows - Community | MonoGame

Unity Amplify Shader Editor bug,Transform position node view to  object generate hlsl code use unity_WorldToObject directly - Unity Answers
Unity Amplify Shader Editor bug,Transform position node view to object generate hlsl code use unity_WorldToObject directly - Unity Answers

HLSL中mul()函数的解释_mul函数_默茉的博客-CSDN博客
HLSL中mul()函数的解释_mul函数_默茉的博客-CSDN博客

HLSL: mul() produce errors when the number of array elements does not match  · Issue #791 · KhronosGroup/glslang · GitHub
HLSL: mul() produce errors when the number of array elements does not match · Issue #791 · KhronosGroup/glslang · GitHub

MYPLUS Retroiluminación LED para TV, modo de escena 22, modo dinámico  múltiple y función de bricolaje
MYPLUS Retroiluminación LED para TV, modo de escena 22, modo dinámico múltiple y función de bricolaje

Unity - Manual: Debugging DirectX 11 shaders with Visual Studio
Unity - Manual: Debugging DirectX 11 shaders with Visual Studio

directx - HLSL: Final pixel color is different than the calculated return  value of the pixel shader - Stack Overflow
directx - HLSL: Final pixel color is different than the calculated return value of the pixel shader - Stack Overflow

Crash Course in HLSL | Catalin ZZ
Crash Course in HLSL | Catalin ZZ

Tutorial: Objetos ausentes debido al sombreado de vértices - Visual Studio  (Windows) | Microsoft Learn
Tutorial: Objetos ausentes debido al sombreado de vértices - Visual Studio (Windows) | Microsoft Learn

HLSLの行列乗算がmul()関数な理由 - syghの新フラグメント置き場
HLSLの行列乗算がmul()関数な理由 - syghの新フラグメント置き場

HLSL y Pixel Shaders – XNA | Escarbando Código
HLSL y Pixel Shaders – XNA | Escarbando Código

Real-Time 3D Rendering with DirectX and HLSL: Hello, Shaders! | Your First  Shader | InformIT
Real-Time 3D Rendering with DirectX and HLSL: Hello, Shaders! | Your First Shader | InformIT

A Crash Course in HLSL Matt Christian. - ppt download
A Crash Course in HLSL Matt Christian. - ppt download

Sergio Pedri on Twitter: "ComputeSharp 2.0 now supports all HLSL matrix  types, with custom indexers to enable swizzled operations and with all  available intrinsics overloads mapped to fully type-safe C# APIs! Porting
Sergio Pedri on Twitter: "ComputeSharp 2.0 now supports all HLSL matrix types, with custom indexers to enable swizzled operations and with all available intrinsics overloads mapped to fully type-safe C# APIs! Porting

Use an array in HLSL - Graphics and GPU Programming - GameDev.net
Use an array in HLSL - Graphics and GPU Programming - GameDev.net

How to read shader assembly – Interplay of Light
How to read shader assembly – Interplay of Light

Writing Shader Code for the Universal RP – Page 3 – Cyan
Writing Shader Code for the Universal RP – Page 3 – Cyan

HELP] HLSL Shader rotation : r/shaders
HELP] HLSL Shader rotation : r/shaders

Tech Art Talk Live!, #51, Intro to HLSL & ShaderEd - YouTube
Tech Art Talk Live!, #51, Intro to HLSL & ShaderEd - YouTube

matrix - Sequence of transformations: Projective Texturing (HLSL) - Stack  Overflow
matrix - Sequence of transformations: Projective Texturing (HLSL) - Stack Overflow

windows - Direct3D 11 and 2D: multiplication matrix-vector in HLSL does not  give the correct result - Stack Overflow
windows - Direct3D 11 and 2D: multiplication matrix-vector in HLSL does not give the correct result - Stack Overflow